Tuesday, 11 June 2013

Final


Error

I came across an error when rendering i would click on the first frame my castle would freakout warp back to the original castle i had created in maya. i had not played with the keyframes yet so i found this quite confusing i tried exporting and importing the castle on the frame 1 but it still warped and moved across the map. i then decided to delete all the history attached to the castle and it then had fixed it despite the loss of history.

WUT?

OK

Frame 1
Not OK


Music

I chose this music as i thought it suited the calmness and kind of forgotten place that my scene 

New Textures and Alphas

Flag Alpha

Fern Alpha (Cross Over to give 3d Look)

Burn Victim


I had to create a bg due to the physical sky playing up when i rendered. i tried everything connecting up all the cameras and playing around with the settings but it would not budge so i had to make a final call and add this in .

Rendering and Bump mapping






I used spherical mapping on the outside pillars and planar mapping on the tops of the pillars as they looked the best.
i used planar mapping on the castle as its boxy



Wire Framing



Stone Bump Mapping


Rough Stone Bump Map


Grass Bump Map

Start texturing


Finished model polygons


Wood Texture Used for: Weapons, Frames, Sheilds


Leather Texture Used for: Helmet


Steel Texture Used for: Sheilds, Weaapons, Helemets


Long Grass Texture Used for: Dense Grass


Stone Texture Used for: Smooth Natural Stone, Sculptures


Castle Stone Texture Used for: Castle, Rubble


Texture Used for: Sheilds


Texture Used for: Sheilds


Texture Used for: Sheilds


Texture Used for: Testing


Light Grass Texture Used for: Grass


Gate Texture Used for: Gate

Beginning Polygons


Landscape Polygons


Finished castle and testing of rubble


Items Added Barrels