Tuesday, 11 June 2013
Error
I came across an error when rendering i would click on the first frame my castle would freakout warp back to the original castle i had created in maya. i had not played with the keyframes yet so i found this quite confusing i tried exporting and importing the castle on the frame 1 but it still warped and moved across the map. i then decided to delete all the history attached to the castle and it then had fixed it despite the loss of history.
WUT?
OK
Frame 1
Not OK
Music
I chose this music as i thought it suited the calmness and kind of forgotten place that my scene
New Textures and Alphas
Flag Alpha
Fern Alpha (Cross Over to give 3d Look)
Burn Victim
I had to create a bg due to the physical sky playing up when i rendered. i tried everything connecting up all the cameras and playing around with the settings but it would not budge so i had to make a final call and add this in .
Rendering and Bump mapping
I used spherical mapping on the outside pillars and planar mapping on the tops of the pillars as they looked the best.
i used planar mapping on the castle as its boxy
i used planar mapping on the castle as its boxy
Wire Framing
Stone Bump Mapping
Rough Stone Bump Map
Grass Bump Map
Start texturing
Finished model polygons
Wood Texture Used for: Weapons, Frames, Sheilds
Leather Texture Used for: Helmet
Steel Texture Used for: Sheilds, Weaapons, Helemets
Long Grass Texture Used for: Dense Grass
Stone Texture Used for: Smooth Natural Stone, Sculptures
Castle Stone Texture Used for: Castle, Rubble
Texture Used for: Sheilds
Texture Used for: Sheilds
Texture Used for: Sheilds
Texture Used for: Testing
Light Grass Texture Used for: Grass
Gate Texture Used for: Gate
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