Tuesday, 11 June 2013

Rendering and Bump mapping






I used spherical mapping on the outside pillars and planar mapping on the tops of the pillars as they looked the best.
i used planar mapping on the castle as its boxy



Wire Framing



Stone Bump Mapping


Rough Stone Bump Map


Grass Bump Map

Start texturing


Finished model polygons


Wood Texture Used for: Weapons, Frames, Sheilds


Leather Texture Used for: Helmet


Steel Texture Used for: Sheilds, Weaapons, Helemets


Long Grass Texture Used for: Dense Grass


Stone Texture Used for: Smooth Natural Stone, Sculptures


Castle Stone Texture Used for: Castle, Rubble


Texture Used for: Sheilds


Texture Used for: Sheilds


Texture Used for: Sheilds


Texture Used for: Testing


Light Grass Texture Used for: Grass


Gate Texture Used for: Gate

Beginning Polygons


Landscape Polygons


Finished castle and testing of rubble


Items Added Barrels

Monday, 13 May 2013

Photoshop visuals



Concepts






Visual Reference



Game Of Thrones


Arena structure,  Stone Texture


Architecture


Real Life castle architecture



Weathertop LOTR 



Weapons



Skyrim Castles
Totems

Flora

Doors & Latches

My Idea

I will design and create a fortress called Fort Ægir. Named after the Norse God. Ægir is a sea giant, god of the ocean and king of the sea creatures in Norse mythology. History says that this stronghold was attacked by a family of Monstrous Nightmare Dragons which set the place up on fire in the last stand of battle the vikings were saved by the Ocean God. he created a massive tsunami which grounded the fire based dragons and the vikings were able to seize the victory. the fort is now abandoned due the High risks of dragon attacks but the fire still burns to mark the land for ships.

Aegir
http://thenorsegods.com/aegir/